Making Home Workouts More Engaging and Motivating

Fattie Fitness APP Design

Timeline

My Role

Responsibilities

Tools

Nov. 2022 - Jan. 2023

UX Designer & UX Researcher / Personal project with another UX designer

UX Research, Competitive Analysis, Solution Ideating, Wireframing, Prototyping, Design System, User Testing

Figma, FigJam, Adobe Illustrator

Problem Discovery

Due to the pandemic, fitness has become a lifestyle.

However, one of the main difficulties faced by people, including myself, while cultivating the habit of home exercising is “How to stay consistent?”

Key Solution 1

Team Mode: Exercise and power up together

Many individuals lack motivation for solo exercise and are more driven by social support. Team Mode addresses this by offering social features that allow users to work out with friends.

Key Solution 2

Challenge Mode: Experience the joy of competition

For sports enthusiasts who thrive on competition, Challenge Mode provides a way to bring competitive excitement to solo workouts.

User Research

From our survey, we found that among those wanting to build a regular exercise habit, Only 44% of them exercise regularly now. So we set the target audience as:

People looking to build a regular exercise habit

And conducted 7 in-depth interviews

I’m highly competitive, so I really enjoy team sports. Exercising at home lacks that sense of competition.
— Luke
I’m not really into exercise, but I know it’s important for my health. I rely a lot on my friends— I’m more willing to go with them.
— Wendy

Key Insights

From our interviews, we decided to focus on two aspects for our solutions:

🤝

Social Aspect

🆚

Competitive Aspect

Our Challenges

How might we make home exercise more engaging by allowing users to work out with friends for social connection and competitive motivations?

Brainstorming

With competitor benchmarking and Crazy 8 method, we brainstormed with a wide variety of idea and sorted then into a few categories.

We found that gamification is widely used and effective, and saw an opportunity to integrate it into our social and competitive approach.

Gamification - The Octalysis Framework

We decided to focus on three core drives in the Octalysis Framework, a human-focused gamification design framework, to design the features — Accomplishment, Social Influence, and Unpredictability.

Sketch

Main Feature 1

We created a character called Fattie.

As users exercise, Fattie eats desserts. The more users work out, the more desserts Fattie will eat and collect on their behalf.

Gamification: The Dessert Collector Fattie

Main Feature 2

Team Mode: Create a team plan and exercise together

Key Iteration

We found plan completion rate could help users stay motivated by tracking their team’s progress toward shared goals

We added real-time teammate records to enhance their engagement during team exercise

Iterated Designs

Main Feature 3

Challenge mode: Accept a challenge and complete it

Key Iteration

We changed the interface into a racing track, adding a visual representation of progress and competition

Iterated Designs

Final Designs

User Testings

We asked 7 users to click through the prototype and rate their satisfaction level on a scale of 1 to 5.

71.4%

Satisfaction rate

82.5%

Task completion

Design Guidelines

Takeaways

  1. Applying framework can help me create more effective and logical gamification designs.

  2. Let users’ opinions involve throughout early research stage, iteration stage and post-design testing stage.

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